Open-World Level Design Based on Real-World Cities - Week 2 Blog
still constructing
This is my independent study project for a semester in Carnegie Mellon University’s Entertainment Technology Center program. It will mainly focus on the design principles of “real-world” city levels.
Week 2 Goal:
- Play and analyze selected games with emphasis on the difference of real world and game levels, level structure, exploration flow, indirect control, and player guidance.
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