A Decent Farewell - BVW25 R2 Team18
OVERVIEW Logo Poster Gameplay Video Youtube Bilibili Self-reflection CREDITS Producer: Vivian Chen Game Designer: Whole Team Programmer: Cyan Han (me), Linda Wang Artist: Quin Xu,...
OVERVIEW Logo Poster Gameplay Video Youtube Bilibili Self-reflection CREDITS Producer: Vivian Chen Game Designer: Whole Team Programmer: Cyan Han (me), Linda Wang Artist: Quin Xu,...
still constructing I have already written the note on the Chinese translation version of this book, you can read it here: “#033 故事——材质、结构、风格和银幕剧作的原理”. The only reason why I reread the English ...
still constructing Game levels utilize sensory information (visual and auditory) to connect with players. Different teaching methods present in modern games How to utilize art assets in suc...
Architecture is the thoughtful making of space. —LOUIS KAHN will look at some simple spatial principles from architectural design. will explore historic gamespaces such as the maze and labyr...
OVERVIEW Gameplay Video Youtube Bilibili CREDITS Scene / gameplay / script: 尘寰客 Programming / tech art / sound: Cyan Han (me) Art: 春春 Resource / config: 废柴教父 If you have any que...
OVERVIEW Logo Tool Features Abundant Control Nodes: Enable developers to manipulate object movement, lighting, special effects, camera behavior, and more with ease. Flowchart: Rapidly script...
I have already written the note on the Chinese translation version of this book, you can read it here: “#033 故事——材质、结构、风格和银幕剧作的原理”. The only reason why I reread the English version is my distrust o...
I have already written the note on the Chinese translation version of this book, you can read it here: “#033 故事——材质、结构、风格和银幕剧作的原理”. The only reason why I reread the English version is my distrust o...
From: 《逻辑表达:高效沟通的金字塔思维》 无论在口头表达还是书面表达中,要想精彩地呈现出思想观点和内容要点,还需要思考故事主线和视觉呈现效果上的结构化设计。 故事主线设计:迎合受众,获得认可 需要根据表达时可能的情境和状况,以金字塔结构为基础,设计出讲述的顺序。 需要考虑以下三点: 沟通的场合和实际的情境; 沟通对象的特点、性格及兴趣; 所表达的内容是否简单易懂。 ...