#036 Writing in the Sciences - Verbs
Use the active voices “Subject-Verb-Object.” Passive voice: Object-Verb-Subject or Object-Verb Passive verb = a form of the verb “to be” + the past participle of the main verb (the main verb ...
Use the active voices “Subject-Verb-Object.” Passive voice: Object-Verb-Subject or Object-Verb Passive verb = a form of the verb “to be” + the past participle of the main verb (the main verb ...
INTRODUCTION What makes good writing? Good writing communicates an idea clearly and effectively. (Takes having something to say and clear thinking.) Good writing is elegant and ...
still constructing OVERVIEW Logo Intro Video Youtube Bilibili Game Concept Singleplayer 2D Horror Adventure Puzzle Story-Rich Cyberpunk Supernatural
From: Puzzle Level Idea Strategies by Patrick Traynor Strategies Find an interaction and force it Build a puzzle around a specific interaction or move being required to solve the puzzle. Mingle m...
第一部 作家和故事艺术 序 原理而非规则 永恒、普遍的形式而非公式 原型而非陈规俗套 原型故事挖掘出一种普遍性的人生体验,然后以一种独一无二的、具有文化特性的表现手法对它进行装饰。 全面彻底、始终如一而非捷径 写作的现实而非写作的秘诀 如何精通这门艺术而非揣摩市场行情 对观众的尊重而非鄙薄 天才作家写不...
still constructing GAMEPLAY VIDEO Youtube Bilibili INSPIRATION DESIGN Structure Pacing Flow Combat
1. How to draw a line Architects use different lines for different purposes, but the line type most specific to architecture is drawn with an emphasis at the beginning and at the end. Overlap ...
This chapter is about: The methods that professional level designers use in their work and how methods from architecture can inform them. Also how level design fits into the production of over...
The working definition of level design: “the thoughtful execution of gameplay into gamespace for players to dwell in.” In this chapter, we discuss what game levels do to create user experiences. W...
By truly understanding humanity’s built past, we can learn more exactly how space affects interactivity. BREAKING THE RULES OF LEVEL DESIGN At the time of this writing, level design is undergoing ...