About

About

Selfie

Haotian (Cyan) Han 韩浩天

TEL: +1 (412) 641 0153 | +86 193 3918 0102
Mail: cyyanhan@gmail.com


PROFESSIONAL SUMMARY

Recent Master of Entertainment Technology student at Carnegie Mellon University with hands-on industry experience designing levels and gameplay systems; skilled in Unreal Engine, Unity, and iterative level design, with a strong ability to collaborate across disciplines; applying for the Level Designer Intern position.


EDUCATION

  • Carnegie Mellon University Pittsburgh, PA
    Master of Entertainment Technology Expected May 2027
  • Hefei University of Technology Xuancheng, China
    Bachelor of Engineering, Computer Science June 2025

WORK EXPERIENCE

  • SPARK NEXA - Project Woolgatherer  Level Design Intern  4/2024 – 10/2024
    • Designed, prototyped, and iterated main story levels and event rooms.
    • Progressively optimizing pacing, combat flow, and player engagement through team feedbacks and structured playtesting.
    • Coordinated with programmers and artists to build and refine gameplay components such as traps and interactive items, improving usability for development.
    • Refined level design workflows and documented a production manual, enhancing level development efficiency.
  • Seasun Entertainment  Game Design Intern  7/2023 – 8/2023
    • Collaborated with a cross-functional team of 6+ members to design and develop Yao (a story-rich 2D horror game).
    • Acquired systematic training in game design and production, strengthening foundation and creative execution.

RECENT PROJECTS

  • Level Flow – Unity Visual Scripting Extensiong
    • Applied level-design knowledge to architect a flowchart system for level logic (pacing, triggers, reactive events).
    • Builded a node library covering multiple level events to enhancing level design iteration.
  • Snow Mountain – FPS Level Design Practice
    • Designed and blocked out an FPS infiltration/exfiltration mission in a snowy-mountain base, controlling game flow and level structure from entry to escape.
    • Iterated cover placement, sightlines, and traversal in Unity to support clear circulation and readable combat spaces.
    • Integrated narrative beats into spatial design, aligning objectives (stealing documents, escaping the base) with environment transitions to enhance immersion and storytelling.

SKILLS

Unreal Engine | Unity Engine | Level Design | Game Mechanics | Basic 3D Modeling | Sound Design