#027 Level Design - Process - Layout - Flow
How it feels to move through the level. From The Level Design Book. In level design, flow is how it generally feels to move along different paths / between different parts of a level. Is the pat...
How it feels to move through the level. From The Level Design Book. In level design, flow is how it generally feels to move along different paths / between different parts of a level. Is the pat...
OVERVIEW Logo Game Concept Space Science Education Story Players will control an alien spacecraft that arrives in the solar system, maneuvering on orbits to approach various planets to c...
How to draw a top-down floor plan for a level, with flow and typology. From The Level Design Book. Why design a layout? Layout has two similar meanings in level design: the level’s overall str...
Prototyping different types of NPCs with specific behaviors, strengths, and weaknesses. From The Level Design Book. What is enemy design? Enemy design is about prototyping different types of host...
Designing physical conflict between player(s) and/or NPCs. From The Level Design Book. What is combat design? Combat design is about making game systems for physical conflict between player(s) an...
General size and complexity of a project; validated through prototyping. From The Level Design Book. Scope is the general size and complexity of a project. In pre-production, you set the initial...
How to conceptualize and design the fictional history of the game world. From The Level Design Book. What is worldbuilding? Worldbuilding is the high level conceptual process of designing the set...
How to study, analyze, and breakdown other levels / real world reference. From The Level Design Book. Why do research? Your level does not exist by itself. Your level exists within a community of...
Planning various activities and events for the player to experience during a level. From The Level Design Book. What is pacing? Pacing is the general order and rhythm of activities and events in ...
How to plan a game level with mechanics, experience goals, and pillars. From The Level Design Book. What is pre-production? Pre-production is the early phase of a project where you generate ideas...