Archives
- 04 Dec #fff An Architectural Approach to Level Design - Chapter 4 - Basic Gamespaces
- 04 Dec #047 Story Substance, Structure, Style and the Principles of Screenwriting - Part 2 The Elements of Story
- 29 Sep Painting: Manga Avatar
- 29 Sep #046 Story Substance, Structure, Style and the Principles of Screenwriting - Part 1 The Writer and the Art of Story
- 26 Sep #045 GRE List 5
- 22 Sep #044 GRE List 4
- 22 Sep #043 GRE List 3
- 21 Sep #042 GRE List 2
- 21 Sep #041 GRE List 1
- 18 Sep #040 逻辑表达 - SHOW
- 17 Sep #039 逻辑表达 - EXPANSION
- 17 Sep #038 逻辑表达 - HOW
- 16 Sep #037 逻辑表达 - WHAT
- 09 Aug #036 Writing in the Sciences - Verbs
- 30 Jul #035 Writing in the Sciences - Introduction & Principles of effective writing
- 12 Apr Deep Hunting
- 01 Apr #034 Puzzle Level Idea Strategies
- 27 Mar #033 故事——材质、结构、风格和银幕剧作的原理
- 05 Mar Level Design - Snow Mountain
- 12 Feb #032 101 Things I Learned in Architecture School
- 03 Dec #031 An Architectural Approach to Level Design - Chapter 3 - Level Design Workflows
- 28 Oct #030 An Architectural Approach to Level Design - Chapter 2 - Drawing for Level Designers
- 30 Sep #029 An Architectural Approach to Level Design - Chapter 1 - A Brief History of Architecture and Level Design
- 25 Sep #028 Level Design - Process - Layout - Flow - Circulation
- 24 Sep #027 Level Design - Process - Layout - Flow
- 23 Sep Universe Unveiled | 寰宇揭纱
- 22 Sep #026 Level Design - Process - Layout
- 21 Sep #025 Level Design - Process - Combat - Enemy Design
- 20 Sep #024 Level Design - Process - Combat
- 19 Sep #023 Level Design - Process - Pre-production - Scope
- 18 Sep #022 Level Design - Process - Pre-production - Worldbuilding
- 17 Sep #021 Level Design - Process - Pre-production - Research
- 15 Sep #020 Level Design - Process - Pre-production - Pacing
- 14 Sep #019 Level Design - Process - Pre-production
- 13 Sep #018 Level Design - Process - How to make a level
- 16 Aug #017 The Image of the City - The City Image and its Elements
- 15 Aug Yao | 女儿谣
- 15 Aug #016 The Image of the City - The Image of the Environment
- 15 Jul Painting: 51aughter
- 09 Jul #015 游戏设计的100个原理
- 27 May Painting: Tata{au
- 20 May #014 传送门Cave Johnson关卡前期分析
- 13 May #013 任务和游戏空间
- 10 May #012 从机制到关卡设计
- 08 May #011 细化、简化与设计重心
- 16 Apr Painting: Fa11!ng
- 07 Apr #010 设计模式
- 02 Apr #009 职业属性和战斗公式(数值)
- 30 Mar #008 构建游戏经济
- 22 Mar #007 派对游戏互殴关卡设计
- 21 Mar #006 派对游戏设计
- 19 Mar #005 反馈
- 16 Mar #004 内部经济
- 11 Mar #003 复杂系统和突现结构
- 10 Mar #002 突现型游戏和渐进型游戏
- 09 Mar #001 离散机制/连续机制和游戏机制设计过程
- 21 Jan Mind Map: 设计心理学 1——日常的设计
- 08 Dec Painting: No re5pond!5te a m! men5aje
- 26 Nov Painting: A1one
- 15 Nov Painting: Red R!ver
- 09 Nov Painting: W!1d Gra55
- 30 Oct Painting: Un!ver5e
- 27 Oct Painting: [ave
- 09 Oct Mind Map: 关卡设计——追求卓越
- 04 Oct Painting: Ma1pe
- 02 Oct Mind Map: 密室逃脱游戏设计
- 12 Aug Mind Map: 故事——材质、结构、风格和银幕剧作的原理
- 02 Aug Mind Map: Sekiro 系统拆解
- 02 Aug Mind Map: A Short Hike 系统拆解
- 20 Jul Painting: C10ud
- 17 Jul Painting: De5ert
- 12 Aug Modeling: Mounta!n